Goal: Show molten plastic injection process to make the actual kern, which later fits into a shoe-sole. Model the kern, use it as a container for nucleus Particles, emit from the sides, like in actual factory. Apply several textured layers to reproduce the look of solidified plastic, including reliefs, scratches, subsurface scattering, transparency, speculars and sparkles. Model the rest of the sole and render passes to composite: Diffuse, reflections, refractions, subsurface scattering and motion vector.
Character prep and execution. Concept art, modeling, retopology, human rigging, skinning, muscle, hair and cloth simulation, blend shapes sculpting for facial expressions, animation, vegetation simulation, compositing. 1:05 min.