Antonia, Compositing Layers

3D, CGI, digital, Portrait, Production
Fictive Portrait made using 3D pipeline
Antonia, Photorealistic 3D Character

Fictive Portrait made using 3D pipeline:

  • micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
  • Rigging to close mouth and open eyes.
  • Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
  • Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.
Final Image
Topology
Model
Normals & Displacement
Tones
Speculars
Subsurface Scattering
Post Production
Final Image

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