Texturing Demo

3D, Art, CGI, digital, Painting, Portrait, Production
Two examples of PBR texturing, based on UVW, and interacting with lighting and compositing in render time.

In these examples, you can see how the textures, applied to shaders, show up again later, once rendered as passes, in compositing, allowing a second, more accurate, grading pass and interacting with masks and visual effects.

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