Compositing Demo

3D, CGI, digital
Four breakdowns of compositing process.

Basing the renders on concepts, via layers using passes (e.g. diffuse, ambient occlusion, reflection, subsurface scattering, etc.), I export my scenes’ pixel information using 32 bit exr format. This dynamic range resolution allows me to composite the scenes in a photo-realistic fashion and apply nodes and filters by rendering vector passes, e.g. motion blur or depth of field, in a fraction of the time compared to rendering directly on each frame.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s